So Wildlife/population or as I call them in code 'Avatars' are "primed" everywhere thanks to Hals ingenious placement systems that he has been creating in Houdini on the landscape for trees, flowers grass (not just for Avatars) Then with a kind of bespoke LOD thing we built I bring them in and out. I tentatively call it Scheduling and Priming. I don't really have an acronym for this system other than AAARRGH maybe. When I talk about the frogs customization system or placement and organization of dynamic objects I have my system acronyms like W.R.A.P.S. We have been working on this for a while with the goal of helping the gameplay scale across the whole world. Some Game Dev stuff (If you like that kind of thing)Basically one of the big enhancements of QMMT since Legacy is our ability to have frogs everywhere.
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